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Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Choosing Online Education

Here Some tips to decide online education :
Explore Accredited Programs
There are many online education offering courses, but not all programs have accredited. besides quality education think about degrees reputable accreditation because it’s influence your future.

Choosing the Online Route
The benefits of online degree program are: cheaper than in class courses, can take classes day or night, and you don’t have to go anywhere.

Your Online Education Goals
Before starting the online program you should define why you want to earn a degree online. Define reasons, ex: you have limited time, cost-friendly courses,  career advancement.

Explore The Instructors
Online programs can save a lot of money but the investment may go to waste if they have poor instructors. you should try to find out the quality of educators in the programs.

How about Tuition
Find out how tuition is handled before starting a program it is charged by hour or year etc.

Find The Scholarships
There are financial resources available to help fund an online degree. It’s help you to continue your study.

The Technology That Used
Today the technology can use to support the study you must using technology to support the courses. For example if you have limited access to computers will have problems completing assignments, course.

Tools You'll Need
Besides a computer and Internet connection you might need other tools. online students should prepare additional resources, such as a printer etc.

Multimedia In Education




There has been an increase in the use of multimedia in learning in last few years. Educators and students have been inspired to share and learn from video and audio in new ways. Multimedia supported the teaching and learning practices includes demonstrations of contextual images, video or audio recordings of teaching sessions. Student composed representing ideas simultaneously through text, audio and video increased the likelihood that students will acquire an understanding of complex information. The students were preparing multimedia materials for a real audience emerged as the core category in the analysis. Related findings were: students demonstrated great concern for accuracy in their displays, students accessed wide ranges of science materials and sources to find the content they desired, and their commitment to and enthusiasm for the project remained very high.

Multimedia can stimulate more than one sense at a time, and There is substantial research supporting the effectiveness of information technology-assisted project-based learning that used in a constructivist, cooperative learning environment, students learn more and retain their knowledge better. The Educational Multimedia focuses on the educational, and technical aspects of computer technology to design, present educational for schools and corporate. Students can develop in creating Multimedia materials, increase their technical skills in creating interactive multimedia-based learning environments.

Computer Education

Generally, Computers are used in schools for writing, editing papers, designer or searching the Internet for information and also used almost everyone today. Computer skills is a subject being specifically taught in schools. When a graduate of such a program encounters a competing program they may be confused by the differences from what they learned. This is one reason why major computer firms such as Apple nor Microsoft consider the educational market. 
Graduates of computer education programs based around memorization, we may be heard asking things such as "where must I to click", and may need to pin paper notes for some computing tasks. Many users may need computer skills after years or decades of daily computer use. The primary factor preventing computer users from self-educating like losing data through doing the "wrong click”, poor motivation.
There are many books that cover various aspects of computer training, Computer Tutorials. There are also many websites that provide about computing education, computer tips, tricks Guides. For some teacher, lecturer while teaching their students may search information from the internet such us how to troubleshoot computers, fix security issues, set up networks, and use software.

Cloud Computing In Education

Cloud computing gives easier way for any departments, and gives better flexibility to education IT departments. The applications or platform can be used on-premises or off-premises depending on academic organization’s needs or department’s needs. The advantages of cloud computing that can help us to resolve some of the common challenges us in our department’s problems.
  • Cost. Choose the best cost, whichever works best with the organization’s business model.
  • Flexibility. Cloud computing allows us to dynamically scale as demands fluctuate and Scale the infrastructure to maximize investments.
  • Privacy. Cloud Computing helps the organization’s business to  make data and services publicly available without sensitive information.

Microsoft cloud services Choices in the cloud
When we use Microsoft cloud services, we choose deploy on-premises, have the software hosted as a service, or use a combination of the two. We can choose how to best combine:
  • Infrastructure as a service. Get on-demand computing and storage to host, scale, and manage applications and services.
  • Platform as a service. a service consists of an operating system, fully relational database, and claims access controller providing security-enhanced connectivity that called Windows Azure cloud platform.
  • Software as a service. Microsoft hosts online services that provide the faculty, staff  or students with a consistent experience across multiple devices.
    • Microsoft Office 365 for Education provides free email, websites, online document editing and storage, and IM and video conferencing.
    • Microsoft Dynamics CRM Online provides management solutions deployed through Microsoft Office Outlook or an Internet browser to help your customers efficiently automate workflows and centralize information.
    • Office Web Apps provide on-demand access to the web-based version of the Microsoft Office suite of applications, including Office Word, Office Excel, and Office PowerPoint.

Technology in the classroom

There are various types of technologies currently used in traditional classrooms.
Computer: computer is an asset to any teacher for teaching in the classroom. With a, teachers are able to demonstrate a new lesson, illustrate how to use programs etc.

Website: Web page is an easy way to display your student's work. Once a website is built, teachers can post homework assignments, task, etc.  Today, children have known how to use the computer, internet. so why not, give them one where they can be a author. Find an admin to manage official websites for a school or classroom. Also, most school provide teacher personal webpage that can easily be viewed through the school website.

Blogs and Wikis: Blogs allow students to maintain a running dialogue. They can read, write a journal of thoughts, ideas, and assignments. And that make student comment and reflection. Wikis are group which allow multiple members of the group to edit, create document and write anything about lesson. Blogs allow the student to express their knowledge, such us blogging is something make students do for fun, write anything include diary, reality, lesson, experience. So teacher can give a task to post their assignment on their blogs.

Mobile Devices: Mobile devices can be used to enhance the experience in the classroom, because that device can access network, internet.

Whiteboard Technology: An interactive whiteboard that provides touch control of computer applications. These can show anything that on a computer screen. This helps the students to draw, write  on the interactive whiteboard.

Digital video: Digital video replaced the hard copy videos technology. Digital video eliminates the need for classroom hardware and allows teachers,  students to access video clips immediately.

Online study tools: Tools that facilitate studying by making studying more fun for the students.

Digital Games: Educational games are being provided as tools for the classroom and have a lot of positive feedback motivation for students in their studying.

Benefits Of Educational Technology

Educational technology is mean to improve education. Some benefits of educational technology:
Easy to access materials. Admin post the course material or information on a website and  students can study at location they prefer, at a and very quickly. Motivation. Computer helps to give instant feedback to students and correct answers quickly. a computer is non-judgmental, which give the student motivation to continue study. Students usually learn more in less time when receiving computer instruction, they also like classes more in computer classes. Much participation. This method can be used for long distance people/student and make wider audience. Improving student’s writing. The students are better editing written work over a computer network with other students in network. The Subjects easier to learn. Educational software has many different types are designed for children or another age subjects.

Internet using in education has had a positive impact on the students, as the educational system. Effective technologies used with evidence strategies. The Internet has give opportunity for students to learn anything in the world. They can access Information, ideas that out of reach and just need click away. All people always search almost anything in that be a easy way to learn.

Students have different learning method and using the various types of technologies. Using computers or other technology give students practice on main content while the teacher work s with others or make other tasks. Technology in the classroom can allow teachers to effectively teach and organize lessons. Using multimedia presentations make the material more meaningful , interesting for students.

Educational Technology

Educational Technology/EdTech is the practice of using e-learning by creating, using and managing technological processes and resources. Educational technology includes systems used in the process of developing human ability. Educational technology includes unlimited software, hardware, Internet applications, such as wikis and blogs.

Technology in education is most simply and comfortable because of tools that might prove helpful in advancing student learning. Technology refer to material objects which used by human, such as machines, software and hardware. Some modern tools of technology such as projectors, laptop computers etc, and came up newer tools such as smartphones are almost all people have those began to make serious attention for their learning potential.

The word technology means applied science. In other words, any valid process or procedure that’s derived from basic research using the scientific method is considered a technology. The word technology comes from the Greek techne it’s means art. Educational Technology may increase the techniques of the educator, an expert.

E-Learning

E-Learning is the technology that help people to learn anywhere  and anytime. e-Learning help an expert to give training, guidance to other people somewhere and can delivering the information just in time. E-Learning might be solution to stop waste time and save some money than bring together all of the people in your school, organization who want  to learn. E-learning program need the technology to build it, to overcome the limitations of time and distance. 

People might learn in many different ways,  at different times. The solution of these different learning needs, we need e-learning delivery methods and we need to develop and manage e-learning. Generally, in the school, college e-learning built using a website. Students access the web to do their homework, task. Sometimes this method make the student lazy, but the purpose of that e-learning is make student do their task on time, quick the mean is benefiting the technology.

E-learning is a way to facilitate the education with technology. In the world now, everything use the technology include the education. E-learning is essentially the network to transfer of skills and knowledge using the Internet, network computer. E-learning refers to using electronic applications and the applications include Website-based, computer-based and virtual classrooms. The content is delivered through the Internet, audio or video etc.

Development and Management of e-learning 
To make it work we need :
  • Administration :who can access data, who can perform functions, who maintenance etc
  • Training management: for scheduling and access to virtual classes, assignment of training based requirements
  • Employee management :skill assessment, assignment of training based on skills, Performance reviews, Recruiting etc

Informatics

Informatics is the practice of information that encompassing about computer science, human-computer interaction, information science, information technology and benefiting from computers. Informatics is the science of information,Informatics studies about the algorithms, behavior, interactions systems that stored, process, access, and communicate information.  it studies human computer interaction and how to using computer by well.
Informatics includes :
  • Research and development of technologies need to implement information systems that enhance the cognitive abilities.
  • Study of cognitive, social and economic impact of information systems.
  • The development and using information systems in science, engineering, education, business etc and so much information can be stored digitally, it's can be manipulated by computer. 
Areas of computer science
Computer science has a range of topics from theoretical studies of algorithms and computation to the practical issues of implementing computing systems in hardware and software. Discipline of computer science areas : theory of computation, algorithms, data structures, programming, computer elements and architecture. also identifies fields such as software engineering, computer networking, data communication, database systems, distributed computation, computer-human interaction, computer graphics and operating systems.
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